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PERSONAL PROJECTS

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THE MERC

Inspired by a narrative horror sci-fi adventure.
Focus Areas: Narrative design, Level Design and Combat design

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SHAPESHIFTER

Openworld 3rd Person Experience. 
Focus Areas: Level Design, Technical Design, Combat Design & Puzzle Design.

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A quick tour through various projects that I have done

GROUP PROJECTS

Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

Some of this games run on game engines that we as a group construct from scratch.

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SPACE TRIP

Endless runner

"A trip through space, an astronaut on the verge of death.. oxygen is running out, dodge hallucinations, race the clock, and save your friend"

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YOUR RABBIT DIED

Mobile: Puzzle

"Pave your way through the spirit world by solving puzzles on a journey to free your rabbit's soul!"

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BORTOM GÅRDEN

Platformer

"Tomte's farmer is dying! Jump, slash and dash through the dangers of nordic folklore, to receive help from trollmor"

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TÅRTA OCH DEMNONER

Top Down Action RPG

"You're a demon slayin' kid and it's your little sister's birthday! Fight your way to the store through a Swedish town, return home and bake that cake!"

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DELIVERANCE

First person puzzle

"Solve the puzzels around you and escape the rooom with the secret formula"

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SPITE: THE SUMMONING

Top-down Hack-n-Slash

"Descend into the catacombs of an ancient town, confront a powerful demon, and banish its minions with your divine magic."

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ATLANTEAN DESCENT

First person shooter

You're a Fisherman trapped in an underwater metropolis.

Harpoon through the fish monsters and get to the surface.

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Project 8

Not Yet Announced

Our final project with our group before we all scatter and begin our internships.

This is a bigger project that will span 9 weeks full time.

Group size: 15 game developers

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